Our space has minimal responsive elements, but each of which does apply to its effective area. The purpose of the space is to use fear as an incentive for avatars to complete the maze. At the same time, it gives the person a sense of accomplishment upon completion of the maze. With this in mind, it is essential that the sounds do not frighten the avatars so much that they just teleport away.
The first responsive element is the use of lure. Basically, what happens is that there are a group of natives already performing the ritual on the sacred ground. This is to establish a fake crowd, which gravitate avatars in. However, once approached, these natives would disappear. In other words, we have created an illusion to draw people in. And once that has happened, there will be others to join in and hence creating a social enticement. A second responsive element is again, the sound element. However, this is not similar to the first interactive sound whereby it is activated by passing through the transparent wall. The third responsive element is the skeletal hands. All the hands are pointing directly towards the goal and has a sensor, so that each time it is approached, the colour would tell the avatars exactly how close they are. If the avatars do not understand this, they can touch it, and prompts the riddle, “Our Souls know where … Our hands will get you there”, to guide them.