Collaboration Process

By jacktran

THE HAUNTING – COME FOR THE SCARE … STAY FOR THE STARE … LIVE FOR THE DANCE

Partners:

Wirada – Haunted House

Jackey – Dance Club

Stephen – Garden/GO-Game

Having two partners with conflicting themes is already hard enough … And look what the dude and dudette did. They threw in another meat.
The main issue was to compromise with each design. I personally felt bad for them to move away from their ideas to work with mine, so we agreed to conduct further research. It was challenging with the three themes, but we were able to formulate an idea based on works already created by designers whether virtual or real.

The most commonly found example is a Halloween dance party, but it none were able to work, harmoniously, with Stephen’s idea of a garden/GO-Games. So, we decided to redesign the top space.

Wirada and I joined the top space together to create a haunted garden which  reveals a sense of fear, if not, otherwise, adventure and excitement. The benefit of this is that, avatars are now aware of who we are.

My dance club is now literally pulled down to hell to reveal a sense of descension and hell. The major strength of this space is that it has a strong sense of interactivity with the dancing (I tried to make it visually more appealling to establish the mood). The problem is that there is only dancing involved and nothing more. SO, we incorporated a horror-themed roller-coaster ride from Wirada space. This roller-coaster moves through the space in a snake-like pattern and runs through images, scares and the what-not to also establish and reinforce the mood. And latter, exit through Stephen’s space to the garden.

Now we are at Stephen’s space, where there is an object to allow avatars to switch between horror and peace. If at horror, avatars leave the area with reinforced memories. If at peace, avatars leave the area with a calmed memory. However, the weakness of this approach is that it is not determinable [a word?].

Leave a Reply