A virtual place is somewhere in the “second” world that defines a space. It is logically not tangible, but a virtual person would be able to access and use it as a real person would in a real world. The notion of virtuality plays on the extent of inconceivability in any context, whether actions which occur within the virtual world is possible. A place is simply a defined space for a particular purpose. There are three elements in which “place”:
Environment: This defines the atmosphere around the subject, on in this case, the virtual person (which is hereon referred to as just ‘person’). I believe that if the person is in a warm environment, they would automatically stay there. Hence, otherwise, if the person is in a poor environment, they would leave. These people would go on and spread the news. However successful a place is will depend on these people.
Purpose: What is this place built for? What makes this place worth visiting? And more importantly, what makes this place worth ‘re’-visiting? The primary function is a key point in establishing the place’s value and attract the right group of people to this place. Another issue to consider is where the place is to be built. It is not expected to see a night pub is a quiet neighborhood, hence, it is essential to understand, again, the environment.
Volume: In conjunction to its purpose and environment, one must not forget that ’size does matter’. If one was to build an indoor recreational center, they will definitely not build it with a 512sqm limit, but maximize the volume for comfortable (as aforementioned) usage.
Example of Virtual Place
Altman 35, 177, 108 - Altman Xploder Challenge & Camp

